SquareTomato - POV-Ray
 
  2010/09/05    
     
 

My Works

 
Hexagonal.pov
   
 

.....it's hip to be square?  Maybe, but hexagons are cooler.

Hexagonal-1a.png
  
Believe it or not this started off as an office scene - offices are just too complicated!  Changing direction I thought it would be cool to make the image more abstract - 4 shiny spheres, 17 rounded hexagonal objects and an offset hexagonal floor did the trick!
 

> Includes

As well as the standard includes, shapes_lo.inc was used for the generation of the hexagon shapes . MegaPOV was used for generating depth of field maps for post-processing. 

> Textures

The textures are very simple in this image.  Simple white, gray70 and black pigments were used, each with a small amount of reflection.  Obviously, a polished chrome texture was used for the four spheres.

> Objects

The objects in the scene are quite straightforward. Hexagons with rounded corners were used for the hexagon 'chairs' and flat hexagons used for the floor.  A macro was written to ease the pain of positioning them all.  The floor hexagons are offset by 90 degrees to make the image a little more interesting.  A ground plane was also used to ultimately give the horizon and fog effect. 

> Scene

For the lighting, a sky sphere was used.  This really gives some depth to the spheres and add a certain color shade to the overall image - especially using slightly reflective textures.  The camera position is key in this image.  At the wrong angle the image looks really flat and very dull - that's how it started.  At the end, I think I found some really nice camera locations and angle.

> Post Processing

Depth maps were generated in MegaPOV for each of the images.  Depth of field was added in photoshop using Depth of Field Generator Pro.  
 
I also rendered a number of other images using different camera angles. As for the main image, DoF post-processing was performed in photoshop.
Hexagonal-2a.png
Hexagonal-3a.png
Hexagonal-4a.png